TT
Secondary tank in charge of splits.
Build
"I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack.
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200.
Heart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.
Dark EscapeAssassin / Shadow Arts / StanceE 5Recharge 30For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
Shadow of HasteAssassin / Shadow Arts / StanceE 5Recharge 45For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location.
Shroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks.
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.OwFkMOd5HXlENpODuDCUDUozBUnDAdjust the Tactics requirement depending on your shield requirement and any additional pcons used.
Experienced TT sometimes use
Dash
DashAssassin / StanceE 5Recharge 8For 3 seconds, you run 50% faster. instead of
Dark Escape
Dark EscapeAssassin / Shadow Arts / StanceE 5Recharge 30For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack., trading survability for speed.
Gear
Use the shared TT gear page as the baseline.
Notes
- Cave is the only place where you can fail the run, practice it beforehand (see video below).
- The veil area is the most tricky one with the Dervish & Monk lords followed by challenging glitches with
Shadow of Haste
Shadow of HasteAssassin / Shadow Arts / StanceE 5Recharge 45For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location., there are ways to practice it solo as well (see video below). - Be careful of
Famine
FamineElite / Ranger / Wilderness Survival / Nature RitualE 10Cast 3Recharge 15Create a level 1..10 Spirit. Whenever a non-Spirit creature in its range reaches 0 Energy, that creature takes 10..35 damage. This Spirit dies after 30..90 seconds. in foundry while holding enemies away from the snake. - The monk lord has many different spawns, check out the TT Monk lord in depth concept to understand how to handle each one.
It can be interesting to understand how Dream riders movement work when balling the Fury without
Shadow of Haste
Shadow of HasteAssassin / Shadow Arts / StanceE 5Recharge 45For 10..40 seconds you move 15% faster than normal. When Shadow of Haste ends, you shadow step to your original location., here is a little paint with the dreamies in blue and the dryders in red:
The core idea is to go in between the two groups and then move slowly until the dreamies are on top of the dryders.