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Mesmer Gear

The mesmer gear focuses on increasing dps through cooldown & casting times with a sprinkle of energy management.

Required gear

Standard gear
Armor
Headgear
BaseDomination Magic +1
Armor60
RuneRune of Superior Domination Magic +3 / Health -75
InsigniaRadiant Insignia / +1 energy
Chest
Armor60
RuneHealth +50
InsigniaRadiant Insignia / +3 energy
Hand
Armor60
RuneRune of Superior Fast Casting +3 / Health -75
InsigniaRadiant Insignia / +1 energy
Leg
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +2 energy
Footwear
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +1 energy
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Aptitude not Attitude"
Halves casting time of Domination Magic spells (Chance 20%)
Domination Focus (of aptitude)
Energy +12 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance 20%)
Inscription "Forget me not"
Halves skill recharge of Domination Magic spells (Chance 20%)

High energy set
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Seize the Day"
Energy +15 / Energy regeneration -1
Domination Focus (of aptitude)
Energy +12 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance 20%)
Inscription "Live for Today"
Energy +15 / Energy regeneration -1

Use it when you run low in energy but still need to answer present for important spikes.

Defensive set
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Aptitude not Attitude"
Halves casting time of Domination Magic spells (Chance 20%)
Aegis of Aaaaarrrrrrggghhh
Armor: 16 (Requires 9 Tactics)
Armor +10 (vs Demons)
Health +30

Especially useful in Gloom for the darknesses spike.

Optional gear

Energy management variant
Weapons
Domination Wand (of the Necromancer)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Soul Reaping: 5
Inscription "Aptitude not Attitude"
Halves casting time of Domination Magic spells (Chance 20%)

Very useful in foundry and city where energy can be an issue. Ghost-in-the-Box do proc it.

High energy set variant
Weapons
Domination Wand (of the Elementalist)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Energy Storage: 5
Inscription "Seize the Day"
Energy +15 / Energy regeneration -1
Domination Focus (of aptitude)
Energy +12 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance 20%)
Inscription "Live for Today"
Energy +15 / Energy regeneration -1

Trades some offensive power for more energy.

Energy hiding defensive variant
Weapons
One-handed Weapon (of Warding)
Slashing dmg: 10-10
Armor +7 (vs Elemental damage)
Inscription "Brawn over brains"
Damage +15% / Energy -5

To further hide your mana when spiking darknesses. Can also be useful to tank cold damage in veil.

Energy hiding offensive variant
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Brawn over brains"
Damage +15% / Energy -5

To further hide your mana when spiking darknesses while preserving spiking power.

Consumables

Required consumables
Birthday CupcakeCandy AppleCandy CornScroll of Resurrection
Self DP removal such as
Pumpkin CookieShining Blade RationsWintergreen Candy CanePeppermint Candy Cane
Throwaway stone such as
Legionnaire Summoning CrystalZaishen Summoning StoneMysterious Summoning Stone

Recommended consumables
Golden EggLunar FortuneWar SuppliesSlice of Pumpkin Pie
Skill refresher such as
Powerstone of CourageSeal of the Dragon Empire
Mobility and energy management
Ghost-in-the-Box