Mesmer Gear
The mesmer gear focuses on increasing dps through cooldown & casting times with a sprinkle of energy management.
Required gear
Standard gear
Armor
Headgear
BaseDomination Magic +1
Armor60
RuneRune of Superior Domination Magic +3 / Health -75
InsigniaRadiant Insignia / +1 energy
Chest
Armor60
RuneHealth +50
InsigniaRadiant Insignia / +3 energy
Hand
Armor60
RuneRune of Superior Fast Casting +3 / Health -75
InsigniaRadiant Insignia / +1 energy
Leg
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +2 energy
Footwear
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +1 energy
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Aptitude not Attitude"
Halves casting time of Domination Magic spells (Chance 20%)
Domination Focus (of aptitude)
Energy +12 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance 20%)
Inscription "Forget me not"
Halves skill recharge of Domination Magic spells (Chance 20%)
High energy set
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Seize the Day"
Energy +15 / Energy regeneration -1
Domination Focus (of aptitude)
Energy +12 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance 20%)
Inscription "Live for Today"
Energy +15 / Energy regeneration -1
Use it when you run low in energy but still need to answer present for important spikes.
Defensive set
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Aptitude not Attitude"
Halves casting time of Domination Magic spells (Chance 20%)
Aegis of Aaaaarrrrrrggghhh
Armor: 16 (Requires 9 Tactics)
Armor +10 (vs Demons)
Health +30
Especially useful in Gloom for the darknesses spike.
Optional gear
Energy management variant
Weapons
Domination Wand (of the Necromancer)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Soul Reaping: 5
Inscription "Aptitude not Attitude"
Halves casting time of Domination Magic spells (Chance 20%)
Very useful in foundry and city where energy can be an issue.
Ghost-in-the-Box do proc it.
High energy set variant
Weapons
Domination Wand (of the Elementalist)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Energy Storage: 5
Inscription "Seize the Day"
Energy +15 / Energy regeneration -1
Domination Focus (of aptitude)
Energy +12 (Requires 9 Domination Magic)
Halves casting time of Domination Magic spells (Chance 20%)
Inscription "Live for Today"
Energy +15 / Energy regeneration -1
Trades some offensive power for more energy.
Energy hiding defensive variant
Weapons
One-handed Weapon (of Warding)
Slashing dmg: 10-10
Armor +7 (vs Elemental damage)
Inscription "Brawn over brains"
Damage +15% / Energy -5
To further hide your mana when spiking darknesses. Can also be useful to tank cold damage in veil.
Energy hiding offensive variant
Weapons
Domination Wand (of memory)
Chaos dmg: 11-22 (Requires 9 Domination Magic)
Halves skill recharge of Domination Magic spells (Chance 20%)
Inscription "Brawn over brains"
Damage +15% / Energy -5
To further hide your mana when spiking darknesses while preserving spiking power.
Consumables
Required consumables
Birthday Cupcake
Candy Apple
Candy Corn
Scroll of ResurrectionSelf DP removal such as
Pumpkin Cookie
Shining Blade Rations
Wintergreen Candy Cane
Peppermint Candy CaneThrowaway stone such as
Legionnaire Summoning Crystal
Zaishen Summoning Stone
Mysterious Summoning StoneRecommended consumables
Golden Egg
Lunar Fortune
War Supplies
Slice of Pumpkin PieSkill refresher such as
Powerstone of Courage
Seal of the Dragon EmpireMobility and energy management
Ghost-in-the-Box