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TT Gear

TT gear is similar to the MT gear with more focus on survivability as you have less security nets.

Required gear

Standard gear
Armor
Headgear
BaseShadow Arts +1
Armor60
RuneRune of Superior Shadow Arts +3 / Health -75
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Hand
Armor60
RuneRune of Life / Health +10
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Leg
Armor60
RuneRune of Life / Health +10
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Footwear
Armor60
RuneRune of Life / Health +10
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Weapons
One-handed Weapon (of Enchanting)
Slashing dmg: 10-10
Inscription "I have the power!"
Energy +5
Enchantments last 20% longer
Aegis of Aaaaarrrrrrggghhh
Armor: 16 (Requires 9 Tactics)
Armor +10 (vs Demons)
Health +30

Enchanting staff
Weapons
Insightful Staff of Enchanting
Energy +10
Earth dmg: 11-22 (Requires 9 Earth magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Have Faith!"
Energy +5 (while Enchanted)
Energy +5
Enchantments last 20% longer
Swift Staff of Enchanting
Energy +10
Earth dmg: 11-22 (Requires 9 Earth magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Don't think twice"
Halves casting time of spells (Chance 10%)
Halves casting time of spells (Chance 10%)
Enchantments last 20% longer
Both options above are equally good choices.

Daggers
Weapons
Vampiric Dagger of Enchanting
Piercing dmg: 7-17 (Requires 9 Dagger mastery)
Inscription "Guided by Fate"
Damage +15% (while Enchanted)
Life draining 5 / Health regeneration -1
Enchantments last 20% longer
Use it to do damage when you have nothing else to do, for example to help killing Sus on the wall in City.

Flatbow
Weapons
Flatbow of Enchanting
Piercing dmg: 15-28 (Requires 9 Marksmanship)
Inscription "I have the power!"
Energy +5
Enchantments last 20% longer
Use it to pull enemies from afar.

Energy hiding weapon
Weapons
One-handed Weapon (of Enchanting)
Slashing dmg: 10-10
Inscription "Brawn over brains"
Damage +15% / Energy -5
Enchantments last 20% longer
Use it to hide your energy from enemies, useful when doing the first City ball without Balthazar's SpiritBalthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target} and when pulling mobs away from the snake in Foundry as rangers hit you with Debilitating ShotDebilitating ShotRanger / Marksmanship / Bow AttackE 10Recharge 10If Debilitating Shot hits, your target loses 1..10 Energy..

Optional gear

Cave armor
Armor
Headgear
BaseShadow Arts +1
Armor60
RuneRune of Superior Shadow Arts +3 / Health -75
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Hand
Armor60
RuneRune of Life / Health +10
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Leg
Armor60
RuneRune of Life / Health +10
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Footwear
Armor60
RuneRune of Life / Health +10
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage

Makes your life easier when pulling the cave in Gloom.

Dervish hill armor
Armor
Headgear
BaseShadow Arts +1
Armor60
RuneRune of Minor Shadow Arts +1
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Hand
Armor60
RuneRune of Life / Health +10
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Leg
Armor60
RuneRune of Life / Health +10
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Footwear
Armor60
RuneRune of Life / Health +10
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage

Makes your life easier when pulling the dervish lord in Veil.

High energy staff
Weapons
Insightful Staff of Enchanting
Energy +10
Earth dmg: 11-22 (Requires 9 Earth magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Seize the Day"
Energy +15 / Energy regeneration -1
Energy +5
Enchantments last 20% longer
Useful when in dire need of energy when missing Balthazar's SpiritBalthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}.

Earth shield
Weapons
Shield of Devotion
Armor: 16 (Requires 9 Tactics)
Inscription "Like a Rolling Stone"
Armor +10 (vs Earth damage)
Health +45 (while Enchanted)
Useful to tank titans without bonds.

Derv hill shield
Weapons
Shield of Devotion
Armor: 16 (Requires 9 Tactics)
Inscription "Not the face!"
Armor +10 (vs Blunt damage)
Health +45 (while Enchanted)
Useful to tank the derv hill.

Better standard shield
Weapons
Shield of Devotion
Armor: 16 (Requires 9 Tactics)
Armor +10 (vs Demons)
Health +45 (while Enchanted)
You will always be enchanted in situations where you need health so this is slightly more optimal than the green black beast shield. Not available to craft via inscriptions.

Consumables

Required consumables
Candy AppleCandy CornGolden EggSlice of Pumpkin PieWar SuppliesScroll of Resurrection
Mandatory in Veil, optional in Gloom/Foundry, to remove in City
Birthday Cupcake
Self DP removal such as
Pumpkin CookieShining Blade RationsWintergreen Candy CanePeppermint Candy Cane
Skill refresher such as
Powerstone of CourageSeal of the Dragon Empire
Throwaway stone such as
Legionnaire Summoning CrystalZaishen Summoning StoneMysterious Summoning Stone

Recommended consumables
Drake KabobPahnai SaladBowl of Skalefin SoupLunar Fortune
Mobility and energy management
Ghost-in-the-Box
Stickier stones such as
Imperial Guard Reinforcement OrderTengu Support Flare

Titles

Required title tracks
Norn5Lightbringer0

A high lightbringer title is not Required but do not forget to activate it at Chantry of secrets.