TT Gear
TT gear is similar to the MT gear with more focus on survivability as you have less security nets.
Required gear
Standard gear
Armor
Headgear
BaseShadow Arts +1
Armor60
RuneRune of Superior Shadow Arts +3 / Health -75
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Hand
Armor60
RuneRune of Life / Health +10
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Leg
Armor60
RuneRune of Life / Health +10
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Footwear
Armor60
RuneRune of Life / Health +10
InsigniaBlessed Insignia / Armor +10 while affected by an Enchantment spell
Weapons
One-handed Weapon (of Enchanting)
Slashing dmg: 10-10
Inscription "I have the power!"
Energy +5
Enchantments last 20% longer
Aegis of Aaaaarrrrrrggghhh
Armor: 16 (Requires 9 Tactics)
Armor +10 (vs Demons)
Health +30
Enchanting staff
Weapons
Insightful Staff of Enchanting
Energy +10
Earth dmg: 11-22 (Requires 9 Earth magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Have Faith!"
Energy +5 (while Enchanted)
Energy +5
Enchantments last 20% longer
Swift Staff of Enchanting
Energy +10
Earth dmg: 11-22 (Requires 9 Earth magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Don't think twice"
Halves casting time of spells (Chance 10%)
Halves casting time of spells (Chance 10%)
Enchantments last 20% longer
Daggers
Weapons
Vampiric Dagger of Enchanting
Piercing dmg: 7-17 (Requires 9 Dagger mastery)
Inscription "Guided by Fate"
Damage +15% (while Enchanted)
Life draining 5 / Health regeneration -1
Enchantments last 20% longer
Flatbow
Weapons
Flatbow of Enchanting
Piercing dmg: 15-28 (Requires 9 Marksmanship)
Inscription "I have the power!"
Energy +5
Enchantments last 20% longer
Energy hiding weapon
Weapons
One-handed Weapon (of Enchanting)
Slashing dmg: 10-10
Inscription "Brawn over brains"
Damage +15% / Energy -5
Enchantments last 20% longer
Balthazar's Spirit
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target} and when pulling mobs away from the snake in Foundry as rangers hit you with
Debilitating Shot
Debilitating ShotRanger / Marksmanship / Bow AttackE 10Recharge 10If Debilitating Shot hits, your target loses 1..10 Energy..Optional gear
Cave armor
Armor
Headgear
BaseShadow Arts +1
Armor60
RuneRune of Superior Shadow Arts +3 / Health -75
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Hand
Armor60
RuneRune of Life / Health +10
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Leg
Armor60
RuneRune of Life / Health +10
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Footwear
Armor60
RuneRune of Life / Health +10
InsigniaInfiltrator Insignia / Armor +10 vs Physical damage / Armor +10 vs Piercing damage
Makes your life easier when pulling the cave in Gloom.
Dervish hill armor
Armor
Headgear
BaseShadow Arts +1
Armor60
RuneRune of Minor Shadow Arts +1
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Hand
Armor60
RuneRune of Life / Health +10
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Leg
Armor60
RuneRune of Life / Health +10
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Footwear
Armor60
RuneRune of Life / Health +10
InsigniaVanguard Insignia / Armor +10 vs Physical damage / Armor +10 vs Blunt damage
Makes your life easier when pulling the dervish lord in Veil.
High energy staff
Weapons
Insightful Staff of Enchanting
Energy +10
Earth dmg: 11-22 (Requires 9 Earth magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Seize the Day"
Energy +15 / Energy regeneration -1
Energy +5
Enchantments last 20% longer
Balthazar's Spirit
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}.Earth shield
Weapons
Shield of Devotion
Armor: 16 (Requires 9 Tactics)
Inscription "Like a Rolling Stone"
Armor +10 (vs Earth damage)
Health +45 (while Enchanted)
Derv hill shield
Weapons
Shield of Devotion
Armor: 16 (Requires 9 Tactics)
Inscription "Not the face!"
Armor +10 (vs Blunt damage)
Health +45 (while Enchanted)
Better standard shield
Weapons
Shield of Devotion
Armor: 16 (Requires 9 Tactics)
Armor +10 (vs Demons)
Health +45 (while Enchanted)
Energy management weapon
Weapons
One-handed Weapon (of the Necromancer)
Slashing dmg: 10-10
Inscription "Brawn over brains"
Damage +15% / Energy -5
Soul Reaping: 5
Balthazar's Spirit
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}, ask for the team to pop
Ghost-in-the-Box in-between your
Shadow Form
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. cast timings.Consumables
Required consumables
Candy Apple
Candy Corn
Golden Egg
Slice of Pumpkin Pie
War Supplies
Scroll of ResurrectionMandatory in Veil, optional in Gloom/Foundry, to remove in City
Birthday CupcakeSelf DP removal such as
Pumpkin Cookie
Shining Blade Rations
Wintergreen Candy Cane
Peppermint Candy CaneSkill refresher such as
Powerstone of Courage
Seal of the Dragon EmpireThrowaway stone such as
Legionnaire Summoning Crystal
Zaishen Summoning Stone
Mysterious Summoning StoneRecommended consumables
Drake Kabob
Pahnai Salad
Bowl of Skalefin Soup
Lunar FortuneMobility and energy management
Ghost-in-the-BoxStickier stones such as
Imperial Guard Reinforcement Order
Tengu Support FlareTitles
Required title tracks
Norn5
Lightbringer0A high lightbringer title is not Required but do not forget to activate it at Chantry of secrets.