| Empathy | Main ball spiker. Good single target damage & C-target management thanks to Empathy EmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks. and Spiritual Pain Spiritual PainMesmer / Domination Magic / SpellE 5Cast 1Recharge 7Target foe takes 15..75 damage. All hostile summoned creatures in the area of that foe take 25..125 damage.. | Open role |
| Backfire | Main ball spiker. Good caster killer thanks to Backfire BackfireMesmer / Domination Magic / Hex SpellE 15Cast 3Recharge 20For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage.. | Open role |
| TK | Deals with off-damage by putting them on Edge of Extinction Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. range. | Open role |
| VoR | Main ball spiker and caller. Massive damage output thanks to Visions of Regret Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex.. | Open role |
| UA | Massive healing through Seed of Life Seed of LifeMonk / Sunspear rank / Enchantment SpellE 5Cast 0.25Recharge 20For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.{target} & fast rez with Unyielding Aura Unyielding AuraElite / Monk / Divine Favor / Enchantment SpellE 5Cast 0.25Recharge 10While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.{self}, places Edge of Extinction Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.. | Open role |
| Emo | Keeps everyone alive through Protective Bond Protective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target}. Infinite energy pool with Ether Renewal Ether RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.. | Open role |
| MT | Main Shadow Form Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. tank, stays with the team and benefits from emo bonds for extra survivability. | Open role |
| TT | Secondary Shadow Form Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. tank, splits from the main team on several occasions. | Open role |