Nextway
Nextway is a 6-0 variant built around a
Vow of Strength
Vow of StrengthElite / Dervish / Earth Prayers / Enchantment SpellE 5Cast 0.25Recharge 20For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes. IAU, a
Mark of Pain
Mark of PainNecromancer / Curses / Hex SpellE 10Cast 1Recharge 20For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. ritualist, and a Caller; it replaces UA and VoR. It has a standard route, plus City Split and Veil Split variants.
Roles
Team build
6-0 spot
The monk-trench groups remain alive, so use the moved 6-0 spike spot below to avoid taking their aggro.

Moved 6-0 spike spot, clear of the remaining monk-trench groups.
Variants
City Split
- TK and MoP spike left-side City. Caller spikes the right side and takes the Jadoth quest.
- TT puts
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on Emo before going inside City, then uses
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. to leave after the inner spike, refreshes
Shadow Form
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. and uses
Death's Charge
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. to start Jadoth. - MT does not put
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on Emo. After the inner spike, MT puts
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on IAU to enter Veil quickly.
Veil Split
- After 360, MLK and TT do the dervish and monk lords without the four-wave spike.
- Caller, MoP, and TK go to left-side clover hill and spike the patrol from hilltop. Emo, MT, and IAU kill the ranger lord.
- Once the patrol and ranger lord are dead, MoP summons a minion. TK puts
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on it and fetches IAU, Emo, and MT returning from ranger hill. - Caller and MoP move to right-side clover hill and glitch the right-side clover patrol.
- MT calls the
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. chain off. IAU and Emo kill the elementalist lord together while the rest of the team spikes the mesmer and necromancer lords from right-side clover hill.








































