Caller
Places
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds., calls knockdowns for difficult spikes, and helps manage C-targets.
Build
CallerElementalist / Ranger
E/R10 Earth Magic8 Energy Storage12 Beast Mastery
IntensityElementalist / Sunspear rank / SkillE 5Recharge 10For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area.
Glyph of EnergyElite / Elementalist / Energy Storage / GlyphE 5Cast 1Recharge 25Your next 1..3 spell does not cause Overcast and costs 10..25 less Energy to cast. Your elemental attributes are increased by 1..2
Dragon's StompElementalist / Earth Magic / SpellE 25Cast 3Recharge 15You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage.
EarthquakeElementalist / Earth Magic / SpellE 25Cast 3Recharge 15You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage.
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
Obsidian FlameElementalist / Earth Magic / SpellE 5Cast 1.5Recharge 5Deal 22..112 damage to target foe. This Spell ignores armor.
"Finish Him!"Norn rank / ShoutE 10Recharge 15If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.OgJTkUGaZCH8YwHSVgucbImE6AAGear
Radiant Earth armor
Armor
Headgear
BaseEarth Magic +1
Armor60
RuneRune of Superior Earth Magic +3 / Health -75
InsigniaRadiant Insignia / +1 energy
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaRadiant Insignia / +3 energy
Hand
Armor60
RuneRune of Minor Energy Storage +1
InsigniaRadiant Insignia / +1 energy
Leg
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +2 energy
Footwear
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +1 energy
Fast cast Earth staff
Weapons
Insightful Earth Staff of the Mesmer
Energy +10
Earth dmg: 11-22 (Requires 9 Earth Magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Have Faith"
Energy +5 (while Enchanted)
Energy +5
Fast Casting: 5
Energy management Earth staff
Weapons
Insightful Earth Staff of the Necromancer
Energy +10
Earth dmg: 11-22 (Requires 9 Earth Magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Have Faith"
Energy +5 (while Enchanted)
Energy +5
Soul Reaping: 5
Required rift-cap weapon
Weapons
Vampiric Anniversary Axe of Demonslaying
Damage: 6-28 (Requires 9 Energy Storage)
Inscription "Guided by Fate"
Damage +15% (while Enchanted)
Life draining: 5 / Health regeneration: -1
Damage +20% (against Demons)
Notes
- Call knockdowns for difficult spikes: Foundry room 3 wave 2, Fury, and City balls.
Obsidian Flame
Obsidian FlameElementalist / Earth Magic / SpellE 5Cast 1.5Recharge 5Deal 22..112 damage to target foe. This Spell ignores armor. helps with wall clear and C-target management. - In City Split, spike right side and take the Jadoth quest. You may start the first two 360 waves with IAU and MT.
- In Veil Split, spike the left-side clover patrol from hilltop with TK and MoP. After TK fetches IAU, Emo, and MT, move with MoP to right-side clover hill and glitch the patrol before the team spikes the pulled lords.
- Stack with IAU for tendrils and use
Ebon Escape
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health. on MoP to exit. - In Gloom, leave after wave 4 after placing
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. for cave spike, then use it again to cover for an early Deathbringer and cap the rift with Emo.

Left-side clover hilltop spike position.

Right-side clover hilltop: glitch the patrol before the lord spike.