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Caller

Places Edge of ExtinctionEdge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds., calls knockdowns for difficult spikes, and helps manage C-targets.

Build

CallerElementalist / Ranger
E/R
10 Earth Magic8 Energy Storage12 Beast Mastery
IntensityElementalist / Sunspear rank / SkillE 5Recharge 10For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area.Glyph of EnergyElite / Elementalist / Energy Storage / GlyphE 5Cast 1Recharge 25Your next 1..3 spell does not cause Overcast and costs 10..25 less Energy to cast. Your elemental attributes are increased by 1..2Dragon's StompElementalist / Earth Magic / SpellE 25Cast 3Recharge 15You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage.EarthquakeElementalist / Earth Magic / SpellE 25Cast 3Recharge 15You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage.Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.Obsidian FlameElementalist / Earth Magic / SpellE 5Cast 1.5Recharge 5Deal 22..112 damage to target foe. This Spell ignores armor."Finish Him!"Norn rank / ShoutE 10Recharge 15If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.
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Gear

Radiant Earth armor
Armor
Headgear
BaseEarth Magic +1
Armor60
RuneRune of Superior Earth Magic +3 / Health -75
InsigniaRadiant Insignia / +1 energy
Chest
Armor60
RuneRune of Superior Vigor / Health +50
InsigniaRadiant Insignia / +3 energy
Hand
Armor60
RuneRune of Minor Energy Storage +1
InsigniaRadiant Insignia / +1 energy
Leg
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +2 energy
Footwear
Armor60
RuneRune of Attunement / +2 energy
InsigniaRadiant Insignia / +1 energy

Fast cast Earth staff
Weapons
Insightful Earth Staff of the Mesmer
Energy +10
Earth dmg: 11-22 (Requires 9 Earth Magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Have Faith"
Energy +5 (while Enchanted)
Energy +5
Fast Casting: 5

Energy management Earth staff
Weapons
Insightful Earth Staff of the Necromancer
Energy +10
Earth dmg: 11-22 (Requires 9 Earth Magic)
Halves skill recharge of spells (Chance 20%)
Inscription "Have Faith"
Energy +5 (while Enchanted)
Energy +5
Soul Reaping: 5

Required rift-cap weapon
Weapons
Vampiric Anniversary Axe of Demonslaying
Damage: 6-28 (Requires 9 Energy Storage)
Inscription "Guided by Fate"
Damage +15% (while Enchanted)
Life draining: 5 / Health regeneration: -1
Damage +20% (against Demons)

Notes

Clover-hill Veil Split setup

Left-side clover hilltop spike position.

Right clover hilltop

Right-side clover hilltop: glitch the patrol before the lord spike.