MT
Controls trench pulls and pulls the first 360 waves; the 360 start is a team decision.
Build
MTAssassin / Warrior
A/W9 Tactics3 Dagger Mastery12 Shadow Arts9 Critical Strikes
Shroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks.
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack.
"I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
"You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200.
Heart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.
Dark EscapeAssassin / Shadow Arts / StanceE 5Recharge 30For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.OwFkUldzHPm0BkODNpNJuDCUDUnDNotes
- In City Split, do not put
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on Emo. After the inner spike, put
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on IAU to enter Veil quickly with either TK for one 360 wave and low resurrection-scroll use, or Caller and IAU for two waves and high resurrection-scroll use. - Ranger hill is harder without a seed. Consider holding
Death's Charge
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. for a ranger rather than using it early, so you can regain distance from the mobs. - After ranger lord, place
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on TK and position near the right-side clover-hill entrance. Ping
Shadow Form
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. when ready to start the mesmer-lord pull. Pull the necromancer lord toward the hill by moving through the necro trench, then
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. out to someone on the hill to move toward 6-0.

Right-side clover-hill entrance: MT’s pull position for the mesmer and necromancer lords.