6-0 Rojway
A regular 6-0 variant using
Ray of Judgment
Ray of JudgmentElite / Monk / Smiting Prayers / SpellE 10Cast 2Recharge 20For 5 seconds, target foe and all foes adjacent to this location take 5..45 holy damage each second and begin Burning for 1..3 seconds. Smiting Monks. The Mesmer Caller leads spikes and controls enemies with
Deep Freeze
Deep FreezeElementalist / Water Magic / Hex SpellE 25Cast 2Recharge 15You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10..85 cold damage, and for 10 seconds, they move 66% slower.. MT, TT, and Emo follow regular 6-0 with the builds below.
Roles
| Role | Focus | Page |
|---|---|---|
| MT | Main tank; follows the regular 6-0 route. | Open role |
| TT | Trench tank; follows the regular 6-0 route. | Open role |
| Caller | Mesmer caller who leads the team and controls enemies with Deep Freeze Deep FreezeElementalist / Water Magic / Hex SpellE 25Cast 2Recharge 15You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10..85 cold damage, and for 10 seconds, they move 66% slower.. | Open role |
| TK | Smiter Monk who kills the TK tendril pair. | Open role |
| IAU | Smiting spiker who covers left-side off-damage and the IAU tendril pair. | Open role |
| MLK | Smiting spiker who starts City wall and joins Emo for the Gloom rift cap. | Open role |
| UA | Seeder who supports the team with Ebon Battle Standard of Wisdom at key spikes. | Open role |
| Emo | Bonds the team as in regular 6-0. MLK or Seeder joins Emo for the Gloom rift cap. | Open role |
Team build
Gear and consumables
TK, IAU, and MLK use Smiter gear, with the same pcons as mesmers. Caller uses Mesmer gear and UA uses UA gear; MT, TT, and Emo keep their usual gear and pcons. Role-specific title requirements are listed on each role page.
City wall
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Smiters use one AoE on the first and last Mank and on every Su.
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Caller (VoR) uses
Visions of Regret
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex. on every Mank.




































