Skip to main content

6-0 Rojway

A regular 6-0 variant using Ray of JudgmentRay of JudgmentElite / Monk / Smiting Prayers / SpellE 10Cast 2Recharge 20For 5 seconds, target foe and all foes adjacent to this location take 5..45 holy damage each second and begin Burning for 1..3 seconds. Smiting Monks. The Mesmer Caller leads spikes and controls enemies with Deep FreezeDeep FreezeElementalist / Water Magic / Hex SpellE 25Cast 2Recharge 15You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10..85 cold damage, and for 10 seconds, they move 66% slower.. MT, TT, and Emo follow regular 6-0 with the builds below.

Roles​

RoleFocusPage
MTMain tank; follows the regular 6-0 route.Open role
TTTrench tank; follows the regular 6-0 route.Open role
CallerMesmer caller who leads the team and controls enemies with Deep FreezeDeep FreezeElementalist / Water Magic / Hex SpellE 25Cast 2Recharge 15You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10..85 cold damage, and for 10 seconds, they move 66% slower..Open role
TKSmiter Monk who kills the TK tendril pair.Open role
IAUSmiting spiker who covers left-side off-damage and the IAU tendril pair.Open role
MLKSmiting spiker who starts City wall and joins Emo for the Gloom rift cap.Open role
UASeeder who supports the team with Ebon Battle Standard of Wisdom at key spikes.Open role
EmoBonds the team as in regular 6-0. MLK or Seeder joins Emo for the Gloom rift cap.Open role

Team build​

MTA/W
Shroud of DistressShroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks.Shadow FormShadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack.Dark EscapeDark EscapeAssassin / Shadow Arts / StanceE 5Recharge 30For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack."I Am Unstoppable!""I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.Heart of ShadowHeart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.Death's ChargeDeath's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200."You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
CallerMe/E
Deep FreezeDeep FreezeElementalist / Water Magic / Hex SpellE 25Cast 2Recharge 15You cause a Deep Freeze at target foe's location. All foes in this area are struck for 10..85 cold damage, and for 10 seconds, they move 66% slower.Visions of RegretVisions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex.MistrustMistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.Chaos StormChaos StormMesmer / Domination Magic / SpellE 5Cast 2Recharge 30Create a Chaos Storm at target foe's location that lasts for 10 seconds. Each second, foes adjacent to this location take 5..25 damage and lose 0..2 EnergySpiritual PainSpiritual PainMesmer / Domination Magic / SpellE 5Cast 1Recharge 7Target foe takes 15..75 damage. All hostile summoned creatures in the area of that foe take 25..125 damage.Air of SuperiorityAir of SuperiorityAsura rank / SkillE 5Recharge 20For 20..30 seconds you gain a random Asura benefit every time you earn experience from killing an enemy."You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
MLKMo/Me
Arcane EchoArcane EchoMesmer / Enchantment SpellE 15Cast 2Recharge 20If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.Ray of JudgmentRay of JudgmentElite / Monk / Smiting Prayers / SpellE 10Cast 2Recharge 20For 5 seconds, target foe and all foes adjacent to this location take 5..45 holy damage each second and begin Burning for 1..3 seconds.Symbol of WrathSymbol of WrathMonk / Smiting Prayers / SpellE 5Cast 2Recharge 30For 5 seconds, foes adjacent to the location in which the spell was cast take 8..32 holy damage each second.{self}Wastrel's DemiseWastrel's DemiseMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 3For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. Spiritual PainSpiritual PainMesmer / Domination Magic / SpellE 5Cast 1Recharge 7Target foe takes 15..75 damage. All hostile summoned creatures in the area of that foe take 25..125 damage.Great Dwarf WeaponGreat Dwarf WeaponDeldrimor rank / Weapon SpellE 10Cast 1Recharge 5For 20 seconds, target other ally's weapon strikes for +15..20 damage and has a 28..40% chance to cause knock down."You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
UAMo/R
Edge of ExtinctionEdge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.Unyielding AuraUnyielding AuraElite / Monk / Divine Favor / Enchantment SpellE 5Cast 0.25Recharge 10While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.{self}Symbol of WrathSymbol of WrathMonk / Smiting Prayers / SpellE 5Cast 2Recharge 30For 5 seconds, foes adjacent to the location in which the spell was cast take 8..32 holy damage each second.{self}Balthazar's AuraBalthazar's AuraMonk / Smiting Prayers / Enchantment SpellE 25Cast 2Recharge 25For 8 seconds, foes adjacent to target ally take 10..25 holy damage each second.{target}Healing SeedHealing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}Seed of LifeSeed of LifeMonk / Sunspear rank / Enchantment SpellE 5Cast 0.25Recharge 20For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.{target}Ebon Battle Standard of WisdomEbon Battle Standard of WisdomEbon Vanguard rank / Ward SpellE 10Cast 1Recharge 20You plant an Ebon Battle Standard of Wisdom at your current location. For 14..20 seconds, non-Spirit allies in this area have a 44..60% chance to halve skill recharge of spells they cast.Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
EmoE/Mo
Burning SpeedBurning SpeedElementalist / Fire Magic / Enchantment SpellE 10Cast 0.25For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds.Ether RenewalEther RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.Spirit BondSpirit BondMonk / Protection Prayers / Enchantment SpellE 10Cast 0.25Recharge 2For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..90 Health.{target}Infuse HealthInfuse HealthMonk / Healing Prayers / SpellE 10Cast 0.25Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost.{target}Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.Life BondLife BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}Protective BondProtective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target}Balthazar's SpiritBalthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}

Gear and consumables​

TK, IAU, and MLK use Smiter gear, with the same pcons as mesmers. Caller uses Mesmer gear and UA uses UA gear; MT, TT, and Emo keep their usual gear and pcons. Role-specific title requirements are listed on each role page.

City wall​