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5 Man

5 Man is a compact advanced tactic built around a Necro SS, TK, MeMo, Emo, and a single Tank.

Roles

RoleFocusPage
SSNecro spike support with Spiteful SpiritSpiteful SpiritElite / Necromancer / Curses / Hex SpellE 15Cast 2Recharge 10For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe., Mark of PainMark of PainNecromancer / Curses / Hex SpellE 10Cast 1Recharge 20For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes., spirits, and utility.Open role
TKHandles gloom quests, snakes, off-damage, city hill setup, derv hill and tendrils.Open role
MeMoProvides Healing SeedHealing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}, extra mesmer spike, and derv hill support.Open role
EmoBonds, rift, and team maintenance.Open role
TankMain tank for the run.Open role

Team build

SSN/R
Mark of PainMark of PainNecromancer / Curses / Hex SpellE 10Cast 1Recharge 20For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes.Spiteful SpiritSpiteful SpiritElite / Necromancer / Curses / Hex SpellE 15Cast 2Recharge 10For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe.Defile EnchantmentsDefile EnchantmentsNecromancer / Curses / SpellE 10Cast 2Recharge 15Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them.Desecrate EnchantmentsDesecrate EnchantmentsNecromancer / Curses / SpellE 10Cast 2Recharge 15Target foe and all nearby foes take 6..60 shadow damage and 4..20 shadow damage for each Enchantment on them.Edge of ExtinctionEdge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.WinnowingWinnowingRanger / Wilderness Survival / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. Non-Spirit creatures within range take 4 additional damage whenever they take physical damage. This Spirit dies after 30..150 seconds."You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds."Finish Him!""Finish Him!"Norn rank / ShoutE 10Recharge 15If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
TKMe/A
Arcane EchoArcane EchoMesmer / Enchantment SpellE 15Cast 2Recharge 20If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.Energy SurgeEnergy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Unnatural SignetUnnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.MistrustMistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.Pain InverterPain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage).Heart of ShadowHeart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target."I Am Unstoppable!""I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
MeMoMe/Mo
EmpathyEmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks.Visions of RegretVisions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex.Unnatural SignetUnnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.OverloadOverloadMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 5For 5 seconds, target foe suffers -1..3 Health degeneration. If target foe is using a skill, then Overload deals 15..75 damage to that foe and all adjacent foes.Shatter DelusionsShatter DelusionsMesmer / Domination Magic / SpellE 5Cast 0.25Recharge 6Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 15..75 damage.MistrustMistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.Healing SeedHealing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}Life BondLife BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}
EmoE/Mo
Burning SpeedBurning SpeedElementalist / Fire Magic / Enchantment SpellE 10Cast 0.25For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds.Spirit BondSpirit BondMonk / Protection Prayers / Enchantment SpellE 10Cast 0.25Recharge 2For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..90 Health.{target}Ether RenewalEther RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.Infuse HealthInfuse HealthMonk / Healing Prayers / SpellE 10Cast 0.25Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost.{target}Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.Life BondLife BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}Protective BondProtective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target}Balthazar's SpiritBalthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}
TankR/A
"I Am Unstoppable!""I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.Shadow FormShadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack.Shroud of DistressShroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks.Dwarven StabilityDwarven StabilityDeldrimor rank / Enchantment SpellE 5Cast 0.25Recharge 30For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. Whirling DefenseWhirling DefenseRanger / Expertise / StanceE 10Recharge 60For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage.Heart of ShadowHeart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.Death's ChargeDeath's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200.RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.