Tank
Main tank for 5 Man.
Build
TankRanger / Assassin
R/A12 Expertise3 Marksmanship12 Shadow Arts
"I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack.
Shroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks.
Dwarven StabilityDeldrimor rank / Enchantment SpellE 5Cast 0.25Recharge 30For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down.
Whirling DefenseRanger / Expertise / StanceE 10Recharge 60For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage.
Heart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200.
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.OgcTc588ZimUn5A6uU4ABC3pzBAGear
Use the shared Ranger gear page as the baseline.
Notes
Gloom
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. emo,
Heart of Shadow
Heart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target. up the cliff, go take wave 1.- Clear path for TK by aggroing cave mobs. Kill rupts (Sanity, Spirit) first.
- Once wave 9-12 begin spawning, pull everything towards wave 12 and start making a ball.
Whirling Defense
Whirling DefenseRanger / Expertise / StanceE 10Recharge 60For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. to put wave 12 below EoE threshold then
Death's Charge
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200. inside the main ball.- Recall out to emo, place a new recall, ping
Shadow Form
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. when ready, pull everything towards the wall between rift and deathbringer, whirl down the melees. - Wait for the ball to settle, whirl down the deathbringer.
- Whirl first darknesses on spawn, then pull the second wave of darknesses towards the wall before using
Death's Charge
Death's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200..
Foundry
- Use
Shadow Form
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack. in room 1. - Make balls in room 2 if the team doesn't have aggro.
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. your emo before entering room 3. - Aggro the dryders first in room 3 and pull the rest of the enemies.
- Room 4 - wait for wave 1 to reball before spike, then everyone pushes towards the end of the room.
- Room 5 - regular MT job, clear 3rd snake after the 2 first snakes are taken.
- Whirl down the fury using a right wall block.
City
- Don't use
Dwarven Stability
Dwarven StabilityDeldrimor rank / Enchantment SpellE 5Cast 0.25Recharge 30For 24..30 seconds, your Stances last 55..100% longer. If you activated this Skill while drunk, you cannot be knocked down. as your
Whirling Defense
Whirling DefenseRanger / Expertise / StanceE 10Recharge 60For 8..20 seconds, you have 75% chance to block attacks. Whenever you block a projectile in this way, adjacent foes take 5..11 damage. would last for too long.
Veil
- Sidewalk if you have a cupcake at ranger hill.
- Run into mesmer trench and pull the back groups towards the glitch spot, try to grab the left-side clover group too.
- Feel free to
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. and pull away the patrol for your Memo to pull the monk lord.