Emo
Emo maintains bonds, supports rift, and enables the tank and MeMo energy setup.
Build
EmoElementalist / Monk
E/Mo12 Energy Storage3 Healing Prayers12 Protection Prayers
Burning SpeedElementalist / Fire Magic / Enchantment SpellE 10Cast 0.25For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds.
Spirit BondMonk / Protection Prayers / Enchantment SpellE 10Cast 0.25Recharge 2For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..90 Health.{target}
Ether RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.
Infuse HealthMonk / Healing Prayers / SpellE 10Cast 0.25Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost.{target}
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
Life BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}
Protective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target}
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}OgNDwcPPT3MaR1CkE0lxDHEyDGear
Use the shared Emo gear page as the baseline.
Notes
Gloom
- Use
Ebon Escape
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health. over the hill, then go to the wave 1 spot. - Wait for the tank to
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. out and use
Balthazar's Spirit
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target} on him. - Tank wave 4 and wave 8.
- Provide a
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. target for the tank, fully bond him, then go to rift with MeMo.
Foundry
- Ping for the third snake.
- Take the quest to spawn the Fury.
- Tank might ask you to remove
Protective Bond
Protective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target} to help him spike the Fury.
City
- Maintain bonds on the team.
Veil
- Tank melee waves during 360.
Infuse Health
Infuse HealthMonk / Healing Prayers / SpellE 10Cast 0.25Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost.{target} the tank on fiends waves (fuse pull). - Maintain bond range on the tank for ranger hill.
- Pull the front pop of mesmer trench and
Ebon Escape
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health. to the necro. - If the tank managed to pull the left-side clover group to the glitch spot, you will be the clover tank.
- Keep range for TK on the ele lord.
- Tank 3-3 with ranger.