MLK
Handles off-damage with TK, calls C-target, and seeds key spikes.
Build
MLKMesmer / Monk
Me/Mo12 Fast Casting12 Domination Magic3 Healing Prayers
Shatter DelusionsMesmer / Domination Magic / SpellE 5Cast 0.25Recharge 6Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 15..75 damage.
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex.
Unnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.
MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
EmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks.
BackfireMesmer / Domination Magic / Hex SpellE 15Cast 3Recharge 20For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage.
Healing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}OQNDAsw9QbAuNmOTP0laAcASEANotes
- Seed room 4 wave 2 wall, IAU before Black Beast, IAU on every 360 wave, MT on clover in the 6-0 route, Emo on ele patrol, Emo on 6-0, and Emo on Darknesses wave 3.
- TT no longer spawns the Gloom trench. Spike the monk lord from hilltop, then glitch incoming patrols only after they stop.
- Place
Visions of Regret
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex. early on Fiends during 360 and do the regular MLK tendril before 6-0. - In Gloom, stay for waves and cave spike, then leave with IAU to watch for an early Deathbringer spike.

Hilltop monk-lord spike and patrol-glitch position.