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Nextway

Nextway est une variante 6-0 construite autour d'un IAU Vow of StrengthVow of StrengthElite / Dervish / Earth Prayers / Enchantment SpellE 5Cast 0.25Recharge 20For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes., d'un ritualiste Mark of PainMark of PainNecromancer / Curses / Hex SpellE 10Cast 1Recharge 20For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. et d'un Caller ; elle remplace l'UA et le VoR. Elle propose une route standard ainsi que des variantes City Split et Veil Split.

Rôles

RôleFocusPage
IAUMain ball spiker, tendrils et tueur des ranger/elementalist lords.Ouvrir le rôle
MLKOff-damage, C-target et seeds de la team.Ouvrir le rôle
TKCibles "You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds., tendrils et setup Veil.Ouvrir le rôle
MoPCall les spikes Mark of PainMark of PainNecromancer / Curses / Hex SpellE 10Cast 1Recharge 20For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 10..40 shadow damage to adjacent foes. et soutient le Veil Split avec Animate Bone HorrorAnimate Bone HorrorNecromancer / Death Magic / SpellE 10Cast 3Recharge 5Exploit nearest corpse to animate a level 1..17 bone horror..Ouvrir le rôle
CallerPlace Edge of ExtinctionEdge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds., call les knockdowns et gère les spikes difficiles.Ouvrir le rôle
EmoBonds la team et fournit des cibles RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. au TT en City Split et à l'IAU en Veil Split.Ouvrir le rôle
MTGère les pulls de trench et pull les premières waves de 360 ; le départ 360 est une décision de team.Ouvrir le rôle
TTGère les transitions City et Veil.Ouvrir le rôle

Build d'équipe

IAUD/A
Sand ShardsSand ShardsDervish / Earth Prayers / Flash Enchantment SpellE 10Recharge 10For 30 seconds, the next 1..5 times you hit with a scythe, all other adjacent foes take 10..60 earth damage.Vow of StrengthVow of StrengthElite / Dervish / Earth Prayers / Enchantment SpellE 5Cast 0.25Recharge 20For 15 seconds, whenever you attack a foe with your scythe, you deal 10..25 slashing damage to all adjacent foes.Staggering ForceStaggering ForceDervish / Earth Prayers / Flash Enchantment SpellE 10Recharge 6All nearby foes are struck for 10..40 earth damage. For 30 seconds, your attacks deal earth damage. When this enchantment ends, all nearby foes have Cracked Armor for 1..10 seconds.Eremite's AttackEremite's AttackDervish / Scythe Mastery / Melee AttackE 5Recharge 6If it hits, this attack deals +1..10 damage and removes a Dervish enchantment. If an enchantment is removed, you do an additional +1..10 damage and strike all adjacent foes."I Am Unstoppable!""I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled.Pain InverterPain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage).Death's ChargeDeath's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200.RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
MLKMe/Mo
Shatter DelusionsShatter DelusionsMesmer / Domination Magic / SpellE 5Cast 0.25Recharge 6Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 15..75 damage.Visions of RegretVisions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex.Unnatural SignetUnnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.MistrustMistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.EmpathyEmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks.BackfireBackfireMesmer / Domination Magic / Hex SpellE 15Cast 3Recharge 20For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage.Healing SeedHealing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}
TKMe/A
Arcane EchoArcane EchoMesmer / Enchantment SpellE 15Cast 2Recharge 20If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.Energy SurgeEnergy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.Unnatural SignetUnnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.MistrustMistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.Wastrel's DemiseWastrel's DemiseMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 3For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. Pain InverterPain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage)."You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.
CallerE/R
IntensityIntensityElementalist / Sunspear rank / SkillE 5Recharge 10For 10 seconds, the next time you deal elemental damage with a spell to a target, you deal 60..70% of that damage to all other foes in the area.Glyph of EnergyGlyph of EnergyElite / Elementalist / Energy Storage / GlyphE 5Cast 1Recharge 25Your next 1..3 spell does not cause Overcast and costs 10..25 less Energy to cast. Your elemental attributes are increased by 1..2Dragon's StompDragon's StompElementalist / Earth Magic / SpellE 25Cast 3Recharge 15You invoke a Dragon's Stomp at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage.EarthquakeEarthquakeElementalist / Earth Magic / SpellE 25Cast 3Recharge 15You invoke an Earthquake at target foe's location. All foes near this location are knocked down and are struck for 26..100 earth damage.Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.Obsidian FlameObsidian FlameElementalist / Earth Magic / SpellE 5Cast 1.5Recharge 5Deal 22..112 damage to target foe. This Spell ignores armor."Finish Him!""Finish Him!"Norn rank / ShoutE 10Recharge 15If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.Edge of ExtinctionEdge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.
EmoE/Mo
Burning SpeedBurning SpeedElementalist / Fire Magic / Enchantment SpellE 10Cast 0.25For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds.Ether RenewalEther RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.Spirit BondSpirit BondMonk / Protection Prayers / Enchantment SpellE 10Cast 0.25Recharge 2For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..90 Health.{target}Infuse HealthInfuse HealthMonk / Healing Prayers / SpellE 10Cast 0.25Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost.{target}Balthazar's SpiritBalthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}Life BondLife BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}Protective BondProtective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target}Ebon EscapeEbon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
MTA/W
Shroud of DistressShroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks.Shadow FormShadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack."I Am Unstoppable!""I Am Unstoppable!"Norn rank / ShoutE 5Recharge 30For 16..20 seconds, you have +24 armor and cannot be knocked down or Crippled."You Move Like a Dwarf!""You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.Death's ChargeDeath's ChargeAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 30Shadow Step to target foe. If that foe has more Health than you, you are healed for 65..200.Heart of ShadowHeart of ShadowAssassin / Shadow Arts / SpellE 5Cast 0.25Recharge 15You are healed for 30..150, and you Shadow Step to a nearby location directly away from your target.Dark EscapeDark EscapeAssassin / Shadow Arts / StanceE 5Recharge 30For 5..15 seconds, you move 25% faster and take half damage. Dark Escape ends if you successfully hit with an attack.RecallRecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.

Spot 6-0

Les groupes de monk trench restent en vie : utilisez le spot 6-0 décalé ci-dessous pour éviter de prendre leur aggro.

Spot de spike Nextway 6-0

Spot de spike 6-0 décalé, loin des groupes restants de monk trench.

Variantes

City Split

Veil Split