Emo
Makes the life of everyone easier by reducing damage and providing support.
Build
EmoElementalist / Monk
E/Mo12 Energy Storage3 Healing Prayers12 Protection Prayers
Spirit BondMonk / Protection Prayers / Enchantment SpellE 10Cast 0.25Recharge 2For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..90 Health.{target}
Burning SpeedElementalist / Fire Magic / Enchantment SpellE 10Cast 0.25For 7 seconds, you are set on fire and move 30..45% faster. When Burning Speed ends, all adjacent foes are set on fire for 3..9 seconds.
Infuse HealthMonk / Healing Prayers / SpellE 10Cast 0.25Lose half your current Health. Target other ally is healed for 100..136% of the amount you lost.{target}
Ether RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target}
Life BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}
Protective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target}OgNDwcPPTaR3MkE1C0lyDxDHEAGear
Use the shared Emo gear page as the baseline.
Notes
- You can maintain up to 14 maximum permanent bonds on your team.
- Cover bonds with
Balthazar's Spirit
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target} and
Spirit Bond
Spirit BondMonk / Protection Prayers / Enchantment SpellE 10Cast 0.25Recharge 2For 8 seconds, whenever target ally takes more than 50 damage from the next 10 attacks or Spells, that ally is healed for 30..90 Health.{target} in foundry when facing groups containing Despair titans who have
Chilblains
ChilblainsNecromancer / Curses / SpellE 25Cast 2Recharge 8You become Poisoned for 10 seconds. Foes in the area of your target are struck for 10..44 cold damage and lose 1..2 Enchantments. and dream riders who have
Mirror of Disenchantment
Mirror of DisenchantmentMesmer / SpellE 5Cast 1Recharge 15Remove one Enchantment from target foe. All of that foe's party members also lose that same Enchantment. and
Shatter Enchantment
Shatter EnchantmentMesmer / Domination Magic / SpellE 10Cast 1Recharge 20Remove an Enchantment from target foe. If an Enchantment is removed, that foe takes 14..100 damage.. - Watch your MT's position at all times when he has
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. on you. - Ask for help from your UA when needing more energy from
Ether Renewal
Ether RenewalElite / Elementalist / Energy Storage / Enchantment SpellE 10Cast 1Recharge 30For 5..20 seconds, each time you cast a Spell, you gain 1..4 Energy and 5..20 Health for each Enchantment on you.. - Drop your
Protective Bond
Protective BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally cannot lose more than 5% max Health due to damage from a single attack or Spell. When Protective Bond prevents damage, you lose 6..3 Energy or the Spell ends.{target} when tanking the 3-3 when running low on energy. - You are in charge of tanking the first two waves and fifth wave of 360.