UA
Massive healing potential with
Seed of Life
Seed of LifeMonk / Sunspear rank / Enchantment SpellE 5Cast 0.25Recharge 20For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.{target}, quick resurrections with
Unyielding Aura
Unyielding AuraElite / Monk / Divine Favor / Enchantment SpellE 5Cast 0.25Recharge 10While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.{self} and spike enabler through
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds..
Build
Shield of AbsorptionMonk / Protection Prayers / Enchantment SpellE 5Cast 1Recharge 10For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.{target}
Seed of LifeMonk / Sunspear rank / Enchantment SpellE 5Cast 0.25Recharge 20For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.{target}
Pain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage).
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
Unyielding AuraElite / Monk / Divine Favor / Enchantment SpellE 5Cast 0.25Recharge 10While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.{self}
Blessed AuraMonk / Divine Favor / Enchantment SpellE 10Cast 2Recharge 2While you maintain this Enchantment, Monk Enchantments you cast last 10..35% longer.{self}
Aura of StabilityMonk / Protection Prayers / Enchantment SpellE 5Cast 0.25Recharge 12For 3..8 seconds, target other ally cannot be knocked down.{target}OwIT8MIbX6uKHUuE6gukhAg4BEAWhen playing with
Lunar Fortune, reduce Divine Favor to 11 and increase Beast Mastery to 12.
Gear
Use the shared UA gear page as the baseline.
Notes
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. is absolutely crucial to place before big spikes, warn the team if it's on cooldown.
Shield of Absorption
Shield of AbsorptionMonk / Protection Prayers / Enchantment SpellE 5Cast 1Recharge 10For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.{target} is not instant, your target needs to receive a few hits before zeroing damage.- When your emo needs energy, you can use
Shield of Absorption
Shield of AbsorptionMonk / Protection Prayers / Enchantment SpellE 5Cast 1Recharge 10For 3..7 seconds, damage received by target ally is reduced by 5 each time that ally is hit while under the effects of this Enchantment.{target} and
Aura of Stability
Aura of StabilityMonk / Protection Prayers / Enchantment SpellE 5Cast 0.25Recharge 12For 3..8 seconds, target other ally cannot be knocked down.{target} on him to help him out. - It's often interesting to use
Aura of Stability
Aura of StabilityMonk / Protection Prayers / Enchantment SpellE 5Cast 0.25Recharge 12For 3..8 seconds, target other ally cannot be knocked down.{target} on the
Visions of Regret
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex. mesmer before spikes with enemies with
Meteor
MeteorElementalist / Fire Magic / SpellE 5Cast 2Recharge 30Target foe and all adjacent foes are struck for 7..112 fire damage and knocked down. or
Gale
GaleElementalist / Air Magic / SpellE 10Cast 1Recharge 5Knock down target foe for 2 seconds. (50% failure chance with Air Magic 4 or less.). - On places with huge death potential like foundry, keep
Unyielding Aura
Unyielding AuraElite / Monk / Divine Favor / Enchantment SpellE 5Cast 0.25Recharge 10While you maintain this enchantment, your Monk spells heal for +15..60% more Health. When this enchantment ends one random other party member is resurrected with full Health and Energy and teleported to your location.{self} up at all times to allow for double rez.
Pain Inverter
Pain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). is here to help clear the wall and do off-ball damage otherwise. Call it when you use it in such a way so your target doesn't get cancelled with
Mistrust
MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes. or
"You Move Like a Dwarf!"
"You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds..
Pain Inverter
Pain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). is also used to clear a claw of torment to cap the rift in Gloom, stay in melee range of it to make it attack you.- You are in charge of tanking the last wave of 360.