TK
Off-damage, dervish lord puller, ele lord killer & tendril killer.
Build
TKMesmer / Assassin
Me/A12 Fast Casting12 Domination Magic
Arcane EchoMesmer / Enchantment SpellE 15Cast 2Recharge 20If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
Unnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.
Arcane MimicryMesmer / SpellE 15Cast 2Recharge 60For 20 seconds, Arcane Mimicry becomes the non-Form Elite skill from target other ally.
Pain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage).
MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.
"Finish Him!"Norn rank / ShoutE 10Recharge 15If target foe has less than 50% Health, that foe takes 44..80 damage and suffers from Cracked Armor and a Deep Wound for 12..20 seconds.
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds.OQdCAsw0SwJgpTQgc50TMZnDGear
Use the shared Mesmer gear page as the baseline.
Required Flatbow or Longbow, mods do not matter
Weapons
Bow of Warding
Piercing dmg: 10-10
Armor +7 (vs Elemental damage)
Use it to pull the dervish lord and elementalist lord from a safe distance in Veil.
Recommended additional consumables
To pop in foundry room 2
Ghastly Summoning StoneIn case of mob spawn on elementalist lord
Tengu Support FlareTitles
Required title tracks
Norn5
Asura5
Lightbringer8Notes
- Feel free to ask for help if the off-damage is too difficult to pull off in time.
- On big spikes, a single
Energy Surge
Energy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. on the off-damage is enough - you only want to put mobs under 90% for
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds.. - On smaller spikes like during the 360, you want to keep spiking the off-damage as
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. will proc less. - Wait patiently for the dervish lord to break aggro from the TT and avoid share aggro when pulling with your bow.
- Do not use
Mistrust
MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes. on the ele lord before he used his
Sandstorm
SandstormElite / Elementalist / Earth Magic / SpellE 15Cast 2Recharge 25Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..30 earth damage each second and attacking foes are struck for an additional 10..30 earth damage each second. under your
Pain Inverter
Pain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage).. - Kill the tendrils in order (farthest one first) to ease the main tank pull.
- You can use your
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. to break or delay enemies as when saving the first snake in foundry. - Since you have
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds., pick up your chests last. - Avoid targeting warriors with your
Energy Surge
Energy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. as they can run out of energy, reducing the damage.