In Depth Concepts
Use this section for focused techniques that are too specific for the run overview pages.
Fast wall in city
- First Mank and Su should be killed by the
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. during the first outer spike due to the Backfire/MLK setting them up. - Every mesmer skips the 3 middle Manks except for the VoR who spikes them with
Visions of Regret
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex. and
Unnatural Signet
Unnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.. - The
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. needs to be placed close to the wall to not be in line of sight of the Manks.

- The last Mank should be killed entirely as it will be out of
Edge of Extinction
Edge of ExtinctionRanger / Beast Mastery / Nature RitualE 5Cast 5Recharge 60Create a level 1..10 Spirit. If a non-Spirit creature within range dies, Edge of Extinction deals 14..50 damage to all creatures of the same type that are below 90% Health and within range of the Spirit. This Spirit dies after 30..150 seconds. range. - The main tank needs to do a fast ball to be in time for the spike as this way of clearing the wall doesn't leave enough time for the regular ball.
Pulling the monk lord as TT
Bondless elementalist lord
- Place
Pain Inverter
Pain InverterAsura rank / Hex SpellE 10Cast 1Recharge 20For 6..10 seconds, every time target foe deals damage that foe takes 100..140% of the damage it causes (maximum 80 damage). on the lord.
Recall
RecallAssassin / Enchantment SpellE 15Cast 1Recharge 10While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill and all of your skills are disabled for 10 seconds. out when he starts casting
Sandstorm
SandstormElite / Elementalist / Earth Magic / SpellE 15Cast 2Recharge 25Create a Sandstorm at target foe's location. For 10 seconds, nearby foes are struck for 10..30 earth damage each second and attacking foes are struck for an additional 10..30 earth damage each second..- Pop a
Imperial Guard Reinforcement Order and wait until you're dead. - Wait for someone to revive you.
Safing first snake as TK
Pulling Jadoth
- The Veil punishes blocking and evading because each trigger causes 50 damage.
- Therefore, don’t dodge projectiles during pull.
- Use low HP gear so your percentage-based thresholds line up with damage reduction math.
- If your
Shroud of Distress
Shroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. isn’t doubled - damage reduction of 15 - stay around 300 HP. - If you doubled your
Shroud of Distress
Shroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. - damage reduction of 20 - you can go closer to 400 HP+.
Seed of Life
Seed of LifeMonk / Sunspear rank / Enchantment SpellE 5Cast 0.25Recharge 20For 2..5 seconds, whenever target other ally takes damage, all party members are healed for 2 Health for each rank in Divine Favor.{target} support is unreliable, so the build should survive periods without constant healing.- Only source of damage is burning from
Anthem of Flame
Anthem of FlameParagon / Leadership / ChantE 5Cast 1Recharge 10For 10 seconds, the next attack Skill used by each party member within earshot also causes Burning for 1..3 seconds., not direct enemy hits. - Ensure you don't fall below 50% HP as
Shroud of Distress
Shroud of DistressAssassin / Shadow Arts / Enchantment SpellE 10Cast 1Recharge 45For 30..60 seconds, if you are below 50% Health, you have 3..8 health regeneration and a 75% chance to block attacks. will trigger the veil effect.
info
What does doubling the shroud mean ?
While under
Shadow Form
Shadow FormElite / Assassin / Shadow Arts / Enchantment SpellE 5Cast 1Recharge 30For 5..21 seconds, you cannot be the target of enemy Spells, and you gain 5 damage reduction for each Assassin enchantment on you. You cannot deal more than 5..25 damage with a single skill or attack.,
The -5 damage reduction is active for the expected duration of each enchantment, not its actual duration. Refreshing an Assassin enchantment before it ends reduces the received damage by an additional -5.