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MLK

Calls C-target, kills the monk lord from the glitch spot, and handles the second empathy tendril during 6-0.

Build

MLKMesmer / Necromancer
Me/N
8 Fast Casting10 Domination Magic12 Curses
Arcane EchoMesmer / Enchantment SpellE 15Cast 2Recharge 20If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.Spiteful SpiritElite / Necromancer / Curses / Hex SpellE 15Cast 2Recharge 10For 8..20 seconds, whenever target foe attacks or uses a skill, Spiteful Spirit deals 5..35 shadow damage to that foe and all adjacent allies of that foe.Unnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.Wastrel's DemiseMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 3For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes."You Move Like a Dwarf!"Norn rank / ShoutE 10Recharge 10Target foe is knocked down and takes 44..80 damage. When that foe gets up, it is Crippled for 8..15 seconds.BackfireMesmer / Domination Magic / Hex SpellE 15Cast 3Recharge 20For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage.Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
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Since there are less Energy SurgeEnergy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage. mesmers, you can consider using Spiritual PainSpiritual PainMesmer / Domination Magic / SpellE 5Cast 1Recharge 7Target foe takes 15..75 damage. All hostile summoned creatures in the area of that foe take 25..125 damage. instead of MistrustMistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes. for easier C-target management.

Gear

Use the shared Mesmer gear page as the baseline.

Recommended additional consumables
In case of over-aggro at derv hill
Imperial Guard Reinforcement Order

Optional anti cold shield
Weapons
Shield of Fortitude
Armor: 16 (Requires 9 Tactics)
Inscription "Leaf on the Wind"
Armor +10 (vs Cold damage)
Health +30

Can help you survive a little more while sitting in the glitch spot as nothing can hit you except for Grenth's FingersGrenth's FingersDervish / Wind Prayers / Flash Enchantment SpellE 5Recharge 10All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 conditions to all nearby foes..

Titles

Required title tracks
Norn5Vanguard5Lightbringer8

Notes

Gameplay videos