MLK
Gère la pression et le timing spécifiques au MLK.
Build
MLKMesmer / Ritualist
Me/Rt12 Fast Casting1 Illusion Magic12 Domination Magic1 Inspiration Magic1 Communing1 Restoration Magic1 Channeling Magic
Arcane EchoMesmer / Enchantment SpellE 15Cast 2Recharge 20If you cast a Spell in the next 20 seconds, Arcane Echo is replaced with that Spell for 20 seconds. Arcane Echo ends prematurely if you use a non-Spell skill.
Energy SurgeElite / Mesmer / Domination Magic / SpellE 5Cast 2Recharge 15Target foe loses 1..10 Energy. For each point of Energy lost, that foe and all nearby foes take 9 damage.
Unnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.
MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.
Ebon EscapeEbon Vanguard rank / SpellE 5Cast 0.25Recharge 10Shadow Step to target other ally. You and that other ally are healed for 70..110 health.
BackfireMesmer / Domination Magic / Hex SpellE 15Cast 3Recharge 20For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage.
Wastrel's DemiseMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 3For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill.
EmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks.OQhnAwBhAPEgRYIG0SwJgpz0DdJHwNlGAAÉquipement
Utilisez la page partagée équipement Mesmer comme base.
Consommables additionnels recommandés
En cas d'over-aggro à derv hill
Imperial Guard Reinforcement OrderBouclier anti cold optionnel
Weapons
Shield of Fortitude
Armor: 16 (Requires 9 Tactics)
Inscription "Leaf on the Wind"
Armor +10 (vs Cold damage)
Health +30
Peut vous aider à survivre un peu plus longtemps au glitch spot, puisque rien ne peut vous toucher à part
Grenth's Fingers
Grenth's FingersDervish / Wind Prayers / Flash Enchantment SpellE 5Recharge 10All nearby foes are struck for 10..40 cold damage. For 30 seconds, your attacks deal cold damage. When this enchantment ends, you transfer 1..2 conditions to all nearby foes..
Titres
Titres requis
Norn5
Vanguard5
Lightbringer8Notes
- Vous êtes responsable de tuer le monk lord. Attendez qu'il se stabilise sur le TT et assurez-vous de proc son
Smite Hex
Smite HexMonk / Smiting Prayers / SpellE 5Cast 1Recharge 12Remove a Hex from target ally. If a Hex is removed, foes in the area suffer 10..85 holy damage.{target} avec
Wastrel's Demise
Wastrel's DemiseMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 3For 5 seconds, target foe is hexed with Wastrel's Demise. Each second while hexed, target foe and all foes adjacent to that foe take 1..10 damage and an additional 1..10 damage for each second this spell is in effect. This hex ends prematurely if target foe uses a skill. avant d'utiliser
Empathy
EmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks. et
Backfire
BackfireMesmer / Domination Magic / Hex SpellE 15Cast 3Recharge 20For 10 seconds, whenever target foe casts a Spell, that foe takes 35..140 damage..