MeMo
MeMo apporte
Healing Seed
Healing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}, du damage mesmer et le support pour derv hill.
Build
EmpathyMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 10For 5..15 seconds, whenever target foe attacks, that foe takes 10..55 damage and target foe deals 1..15 less damage with attacks.
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex.
Unnatural SignetMesmer / Domination Magic / SignetCast 1Recharge 10Target foe takes 15..75 damage. If that foe is under the effects of a hex or enchantment, foes adjacent to your target take 5..50 damage.
OverloadMesmer / Domination Magic / Hex SpellE 5Cast 0.25Recharge 5For 5 seconds, target foe suffers -1..3 Health degeneration. If target foe is using a skill, then Overload deals 15..75 damage to that foe and all adjacent foes.
Shatter DelusionsMesmer / Domination Magic / SpellE 5Cast 0.25Recharge 6Remove one Mesmer Hex from target foe. If a Hex was removed, that foe and all adjacent foes take 15..75 damage.
MistrustMesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 12For 6 seconds, the next spell that target foe casts on one of your allies fails and deals 10..100 damage to that foe and all nearby foes.
Healing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target}
Life BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target}OQNEAqwN+ioButpL4bw0LRxDÉquipement
Utilisez la page partagée équipement Mesmer comme base.
Notes
Life Bond
Life BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target} sert uniquement à vous donner une énergie infinie entre Foundry room 3 et Veil. Lancez le sur Emo, puis Emo place
Balthazar's Spirit
Balthazar's SpiritMonk / Smiting Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, target ally gains adrenaline and Energy after taking damage. (The amount of adrenaline gained increases depending on your rank in Smiting Prayers.){target} sur vous.
Gloom
- Attendez avec Necro avant de déclencher les mobs au début.
- Allez avec Emo en Gloom pour cap la rift après wave 8.
- Aidez sur Darknesses wave 3.
Foundry
- Utilisez
Healing Seed
Healing SeedMonk / Healing Prayers / Enchantment SpellE 10Cast 2Recharge 25For 10 seconds, whenever target other ally takes damage, that ally and all adjacent allies gain 3..30 Health.{target} sur Emo en Foundry room 4 wave 2. - Pingez les snakes jusqu'à ce que General soit libre, puis laissez Emo le faire.
- Essayez de seed TK avant le pull du Black Beast.
City
- Placez
Visions of Regret
Visions of RegretElite / Mesmer / Domination Magic / Hex SpellE 10Cast 2Recharge 20For 10 seconds, target foe and adjacent foes take 15..45 damage whenever they use a skill and 5..50 damage if not under the effects of another Mesmer hex. sur la main ball avant de taper l'off-damage. - Aidez sur tout le wall.
Veil
- Seed pendant 360 : Emo pendant les melee waves, tank autrement.
Life Bond
Life BondMonk / Protection Prayers / Enchantment SpellE 10Cast 2While you maintain this Enchantment, whenever target other ally takes damage from an attack, half the damage is redirected to you. The damage you receive this way is reduced by 3..30.{target} TK avant le pull derv hill.- Allez avec le tank tuer Monk Lord.
- Rejoignez votre team au Mesmer Lord.
- Seed Emo pour 3-3.
- Tuez le tendril le plus proche pendant le premier spike 3-3 et le tendril du milieu pendant le second.